A fully autonomous, local-first ops-sec toolkit for EVE Online — fits, fleets, compositions, skills and killboards. No central server, no SaaS, no third parties between you and your pilots. Just you, your corp, and a shared playground for new ideas.
EVE Workbench, zKillboard, SeAT, a dozen spreadsheets — EVE Together folds the daily ops-sec workflow into a single desktop companion. The difference: nothing leaves your machine unless you choose to share it. Run it solo, or stand up one self-hosted server to fly as a group.
The desktop client runs fully autonomously against a local SQLite store. We host nothing. Your fits, characters and logs live on disk — yours to keep, back up, or wipe.
Each character gets its own auth flow — keep it local or synced . Tokens live where the character belongs, encrypted at rest, with scope-gated features.
Open source as a trust requirement — anyone can read exactly what is stored and what is sent over the wire. A polite ESI citizen: caching honoured, rate-limits respected.
Import from EFT, DNA, eveship.fit or EVE Workbench. Validate against the SDE, push to ESI, or export back out. One importer, autodetected; one exporter, mirror-image.
Form up, invite, and track an active fleet live — members, ships and positions — measured against your doctrine in real time. Bounty & activity sharing built in.
Define role-based compositions with per-role minimums and approved fits. Pilots pick a fit scoped to the comp; skill-gaps flagged before undock.
Plan and order your skill queue, check "can I fly this fit?" at a glance, and build skill doctrines for the ships your group actually flies.
An internal killboard for your group — local or server-side — without handing your kill history to a public third party.
Filter and search assets across characters, watch ESI health and rate-limit metrics, and expose a local API (SignalR) for overlays and widgets.
A dark, dense, mission-control aesthetic with a swappable faction accent (Gallente, Caldari, Amarr, Minmatar). Below: real screenshots from the desktop client.

The in-game-style fitting ring — slots embedded in a beveled donut, ship centred, with the capacitor / offense / defense / targeting stats panel alongside.

Every saved fit in one place — hull, slot counts and average price — searchable, double-click for the full radial.

Role-based doctrines with per-role minimums and approved fits, ready to couple to a fleet.
Real screenshots from the desktop client running on demo data.
A desktop client that stands alone, an optional self-hosted server for "together", and a shared contract layer. The permission & identity foundation ships from day one, so going multiplayer is additive — never a rewrite.
We host nothing. No central server, no SaaS. You run the client yourself and, optionally, your own server.
As a trust requirement: everyone can see what is stored and what is sent. No black boxes around your data.
Persist as little as possible. Ephemeral cache over data-warehouse — your history doesn't become someone's product.
Caching headers honoured, conservative retries, rate-limits respected. Built to be a good neighbour to CCP's API.
Built first for two pilots — corps and everyone else are a bonus. v1 ships as a local companion that already carries the foundation for "together".
Identity, permission seam, event bus, ownership and transport seams. Module-shell UI with the docked rail and faction theming.
Import/export, the radial fit detail, fleet invite + activity-sharing, and role-based doctrine compositions.
Ring-body depth on the radial, ESI & character metrics, logs window, and the external local API for overlays.
Internal killboard, skill-doctrine planner, and broader multi-character/multi-server workflows.
EVE Together is in active development. Grab the client, stand up a server for your group, or dig into the docs to see how it all fits.
Status: planning & active build — public release TBA.
EVE Together is made by two EVE Online players scratching their own itch — one toolkit to fly, connect and succeed together.